Image: “Call of Duty: Black Ops 6” (2024) Key Art
Every year since 2005, the gaming industry has been headlined by the autumn release of one franchise, a game series which routinely graces the top of sales charts and player counts. “Call of Duty,” in its heyday, could be better described as a phenomenon than as a video game. Gaming culture of the 2000s and 2010s became defined by the frenetic first-person shooter, which attracted a massive audience and served as the introduction to the hobby for innumerable young players. The associated iconography of Mountain Dew, Doritos and Xbox Live ushered in the era of mass-market online gaming which persists today. In recent years, though, the king of the multiplayer shooter is not so clear — you’ll get a wide range of answers depending on who you ask. Rather than being the unchallenged champion of the genre, “Call of Duty” in 2024 finds itself amid a crowded field of massively popular counterparts, each of which have made innovations of their own and attracted dedicated fanbases. It is in this contentious environment that “Black Ops 6,” the franchise’s newest game, held two multiplayer betas over the course of the last month. Having played this early taste of the game’s core mode, it is clear that the “Call of Duty” which exists today is a distant stranger to the game which dominated the seventh console generation. Time has not done the once-heralded franchise any favors.
One of the game’s marquee new features, “omnimovement,” introduces a new level of speed and mobility into the core gameplay. With this brand new movement system, players can sprint in any direction and do so without any speed penalties. In games past, sprinting could only be done straight ahead and vertical; side-to-side movement was relatively cumbersome and slow. This was not a design oversight, though: movement speed in prior Call of Duty games has consistently been very meticulously calculated. During the early “Modern Warfare” and “Black Ops” era of the franchise, the boots-on-ground combat placed heavy emphasis on positioning and map knowledge — perhaps being even as important as reflexes and precision. A slow movement speed demanded not only intention of players, but premeditation as well. Most often, attempting to strafe once engaged in a gunfight resulted in losing the battle. Poor positioning was punished through sluggish lateral movement.
In “Black Ops 6,” this philosophy is entirely discarded. The ability to enter and maintain a sprint in any direction of a full 360-degree radius means that positioning and lane control are substantially less impactful on a player’s performance. If you can burst around a corner in a sideways sprint and spray down your opponent in the midst of a dolphin dive, the need to have any amount of forethought in your movement around the map or enemy locations is almost completely eliminated. The result of this philosophical shift in design is a multiplayer shooter in which razor-sharp reflexes and pinpoint precision reign supreme over any other skill that was once central to the franchise’s formula. As such, getting an elimination in “Black Ops 6” is more akin to hitting a 98-mph fastball than actually playing an arcade shooter; lightning quick reactions almost solely determine your success. With this fundamental change in the gameplay loop, the casual experience is sacrificed at the altar of “innovation.”
Also gravely detrimental to the game’s fun-factor is Activision’s heavy-handed implementation of skill-based matchmaking (SBMM). This system functionally turns the casual playlist into a de facto competitive playlist, by assembling every match based on a player’s skill level: if you have a kill-death ratio of 1.20, the servers will do their absolute best to assemble a match of players who also have a ratio in that range. This method of compiling matches results in an experience that is, very simply, not fun. Playing with and against players who are exactly the same skill level as you creates gridlocked and highly competitive matches that require you to commit 110% of your concentration if you want any hope of performing well. For a franchise that once built its reputation upon quick and casual shooter fun, this systemic change is entirely oppositional to the series’ identity. Good performances are punished in SBMM, discouraging players from booting up the game in the first place. The system seemingly tries its best to keep you at a flat 1.00 kill-death ratio. If you manage to finish a game with, say, 50 eliminations and 20 deaths, the high of such a great game will surely be short-lived. Your next match, invariably, will include an enemy team composed exclusively of FaZe members and TikTok pros who will drop-shot and quick-scope you at every corner. Why should the undeniable fun of having a monster game always be a pyrrhic victory? If Joel Embiid puts up 70 points against the Wizards one night, the league office isn’t going to pit him against prime Shaquille O’Neal for his next game in an attempt to keep things fair. Skill diversity is absolutely imperative to any casual online gaming experience for it to be enjoyable. Modern “Call of Duty” has no regard for this principle.
Not only does money make the world go round, but more importantly, it keeps shareholders happy. Thus, “Call of Duty” in its recent interactions has shamelessly made every attempt to coerce its players into whipping out their credit cards. Let’s be very clear about something: “Call of Duty,” in its current monetization model, should be a free-to-play game. In addition to selling you a $70 base game, multiple $10 season passes are shoved down the consumer’s throat each year, with the further addition of the item shop, which contains a plethora of $20 cosmetic packs. If Activision is so intent on selling users premium passes and skins once they are already on the game, the $70 upfront fee for the privilege of being shaken down becomes inexcusable. “Fortnite,” the game which has largely stolen the mantle of multiplayer shooter popularity from “Call of Duty” in the 2020s, has done so for good reason: the game is free and continuous. For those who decide to purchase a skin in “Fortnite,” they do so not having paid an upfront fee and with the knowledge that they’ll be able to use that skin in perpetuity. In “Call of Duty,” on the other hand, purchasing a $20 cosmetic means that you have spent $90 on the game. Let’s further assume that you purchase four season passes, behind which are locked a number of limited-time exclusive items. This would come close to constituting the “full experience,” at least as Activision presents it. In the end, engaging with the game in this way would cost you a jaw-dropping $130, all for a product which has a lifetime of no more than 12 months. The extent to which this is truly slimy, disgusting corporate behavior is gut-wrenching for fans who have watched this transition take place in horrifying slow-motion.
“Call of Duty” is in the midst of an identity crisis, and it has been for some time. “Black Ops 6” is not only more of the same, but it may very well be the worst experience I have had with the once-illustrious franchise. As a fan who grew up on the classics of “Black Ops 1,” “2” and “3,” making such cutting critiques of a series I once loved brings me no joy. The fact remains though, and we’re fools to not admit it: “Call of Duty,” as we had once known it, is dead. The zombified, creatively-bankrupt, corporate husks which are released today serve only as a reminder of a bygone era. “Call of Duty” is no longer the king, and the throne sits empty.
Carlo Constantine is a third-year Political Science major with minors in Journalism and Spanish. CC1031591@wcupa.edu
COD once again drops the ball!!! Too much multiplayer upgrades, not enough zombies! To me, multiplayer is the downfall! All Treyarch needs to do is classic zombies! A standalone zombies will do more justice! This will be my last COD purchase, if all I have to play is multiplayer! Their trying to fix something that was never broken! Outbreak was a great addition, but the regular zombie maps along side would be great! I could wake up on a Saturday and bang zombies all day!!! I’m such a fan of older zombies that B.Ops3 gets played before any multiplayer! Bring back Tranzit, bring back Die Rise, and last but not least… Make The Chronicles 2!!! They will make more money then any standalone multiplayer COD!
HARD disagree. As someone who’s been playing since CoD1, the low point of the franchise was….since the end of BO2. BO3 and Cold War weren’t bad, but nothing’s really been “good” since BO2. At least BO6 (like BO3) is trying some new movement mechanics, and Zombies is always going to bring some people in.
I am an older gamer who spent 12 years US Navy Spec OPs.. I really enjoyed the earlier COD games for the realism. I really enjoy realistic combat simulators. There was quite a large group of us over 40 players and we had a blast over the years. COD in its current state resembles something out of a Marvel comic book and it just is getting ridiculous.
Modern Warfare 3 was our last COD game. We are now looking for another Combat simulator.
Thanks for the memories COD, but as of now you can keep your comic book combat.
100% agree. Some people just won’t be happy no matter what.
Agreed. Though, I’d argue it was the OG MW3 that marked the last of the ‘greats.’ MW1, WAW, MW2, Blops1, MW3 were the undisputed best. Blops 2 was the beginning of all the weird crap. Auto targeting scopes, crazy slides and an overall cartoonish feel. After that came the Ghosts/Infinite/Advanced era, which was an absolute joke. I kinda liked WWII, but it was a weird one and had some real map issues. It wasn’t until Blops4 and it’s blackout mode that I was ‘really’ interested in the franchise again. MW2019 is my fav. in recent history. Didn’t really like Cold War or Vanguard. Didn’t play MW2 remake and then… Whatever it is we have right now. 🤷♂️
Bo3 > bo2
Calling a Game which has yet to be released a Company’s low point when in fact it broke records of player count and play time compared to its predecessors betas is farfetched. Having been a CoD player since CoD 2 on 360 I beg to differ on a majority of those points. You mention watching Lanes as a keystone to casual arcade shooters? That’s only something done in Search and Destroy and not for very long time. That’s why Rainbow Six Siege ( A Tactical Shooter ) is known for players doing that. You bring up the point of Free-To Play and the comparison to Fortnite. Fortnite is a Battle Royale that is free to play yes not a 6v6 small map shooter, what else is free Warzone, Call Of Duty’s Battle Royale mode. If comparing Like to Like they are both on even fields Free to play battle royales with Battle Passes but the Call of duty one providing an actual advantage to the person buying the pass by giving 2 free guns that are over powered where you don’t need to buy said Battlepass to unlock them or level them up. Skill Based Match Making I can agree and understand to how that is very frustrating and I can agree that does in fact take out the casual of public modes but that has been implemented since the earlier predecessors as well so it’s not something new to the consumers today it’s been a thing since MW19 or Cold war. The Omni Movement was something a MAJORITY of the community was asking for, something to make the game feel faster than it’s predecessors. In short the Complaints or gripes you are mentioning does not fall on Black Ops 6 and should not be utilized to hate on something before giving a fair shot when they are trying to listen to the communities advice.
Yeah I quit COD a long time ago. I tried the bo6 beta on gamepass and it was bad. I wouldn’t say the worst cod ever, but it’s clunky feeling, tac sprint is a terrible game mechanic too. The maps are all mediocre or simply just bad. Way too small of maps that feel like they were designed for people with tiktok attention spans. I played about an hour and it was so boring, even when I was getting easy matches at the start since I was on a new account, getting a 2.5kd easily before the rigged EOMM kicked in and it was still boring. So I quit playing and had no desire to try the beta a second time. Xdefiant is so much more fun. Season 2 of Xdefiant just dropped and it’s fantastic. The last good cod games were bo4 and bo3. Everything since bo4 has been trash. I’ll never give Activision money again. Their greed is disgusting and the things that have come out about their work culture are absolutely horrible. Unfortunately stupid people will never stop giving them money. There are way better games to play than cod. If you want a game like cod try xdefiant. It’s free and it will only keep getting better.
I had high hopes but wasn’t overly impressed with the BO6 beta. The maps and modes they give you at least all left me feeling like I was in a small arena where I was constantly spawned into gunfire. I do disagree about matching players up by kill/death ratio, I think it’s a great thing as my favorite matches in Cold War came from close games that are challenging but win-able. Omnimovement is welcomed but not worthy of a full price purchase to get it. I have a feeling I’ll be playing Cold War until BO6 gets a heavy discount. All Cold War need to fix is spawn camping and a couple of OP score streaks.
Your 100 right ,it will take awhile for others to catch-up to your assessment of the game. Sometimes it sucks to be right.
I don’t think I’ve read a more compelling article on the state of Call of Duty. A complete and insightful analysis of the game, and how corporate greed has ruined it. You can’t really express it any better. I’ll be following Carlo Constantine’s writing with great interest as this is the most truthful article on gaming I’ve read in a long time. IGN, Kotaku, and whoever else is out there with their morally bankrupt agenda pushing writers can eat their hearts out.
The fact that they keep voice banning people in a rated R game is what really drives me crazy. I have to wait 30 days where I can’t even talk to friends because of nothing. This game is no longer fun to play, and the cheating is unreal. I would never pay for another call of duty game and anyone that does is helping this franchise. Every other game we have an obvious cheater but call of duty is more concerned about your words. This game has become pure crap.
The biggest failure is the chat ban. In game, you can kill, do drugs, and hear curses, but say a bad word and you get a chat ban… in a game that requires teamwork to often win. After the past two seasons of multiple 14 and now 30 day bans, it’s no longer fun for potty mouths to play what is an adult game.
Zombies was an is better than multiplayer they knew this and did nothing with it. It was disappointing for us gamers because we were posting wat we wanted and they still went the other way. Now it seems they release they stuffed up so let’s rip off the public before we sale up.
It’s just a business to them and that’s that. They knew zombies had a great player base and still went to opposite way.
I’m excited after playing the beta and having to adapt and relearn my style of play it’s been a while since call of duty actually changed anything major they used to have the big booster packs and jumps but now it was basically boots on the ground so this gives it a little new element and there is going to be some adaptation not a good thing always but we’ll see so far people have been praising this one but mostly pros so who knows I personally do not like it so far but that’s just because I haven’t mastered it maybe I’ll like it in 6 months but probably not
Let not take away from all the people that have been working on BO6. We must remember that it takes years of work for a game to be completed. I have enjoyed every call of duty games and modern warfare games that. Have been made. Before we pass judgement to soon let see how the game turns out.
Gotta disagree, in games like rainbow six seige and csgo you have to have very good map knowledge and positioning as you only have 1 life per round, while in most CoD gamemodes you have infinite respawns. Positioning doesnt matter nearly as much as it does in those other strategic shooters and since the beginning of the game most players would rather rush into the action, get as many kills as they can and then respawn and start the cycle all over again. Wether the developers intentionally designed the game to have a focus on positioning, map knowledge etc. Doesnt matter because that isn’t how people play CoD.